The Devil in Me is a low point for Supermassive’s normally great horror anthology

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  • November 23, 2022

I’ve been a big fan of Supermassive’s Dark Pictures Anthology since it kicked off with Man of Medan (opens in new tab) a few years ago. The standalone episodes capture the best bits of schlocky B-movie horror romps, but with a flashiness and level of polish that their film counterparts don’t have. These 6-hour interactive horror movies are at their best, however, when played with a friend. At least that was the case until The Devil in Me, the latest and by far the weakest entry in the series.

The Dark Pictures Anthology has two multiplayer modes. There’s a pass-the-controller mode for up to five players, with everyone picking a character, and a two-player co-op mode where you keep switching who you’re playing. The latter is my preference, since it allows you to play remotely, and that really ramps up the scares. It’s incredibly unnerving to have to translate the screams and panicked yammering of your co-op partner (it’s usually me doing the screaming and yammering) when they’re faced with something you can’t see because you’re not in the same room—in the real world, or the game.  

(Image credit: Bandai Namco)

After House of Ashes (opens in new tab), the best of the anthology so far, I was very keen to get stuck into The Devil in Me. Every episode has drawn inspiration from ghost stories, history and mythology, but The Devil in Me feels the most rooted in real-world horror, based as it is on the nightmarish crimes of H. H. Holmes, America’s first serial killer.