Darktide’s crafting system isn’t quite ready because Fatshark ‘ripped it out and started over’ mid-development

Share

Warhammer 40K: Darktide’s had a bit of an unusual launch: throughout a two-week pre-order beta, developer Fatshark rolled out a selection of new missions and features alongside frequent bug fixes. One obvious missing ingredient was the crafting system—and on launch day, it was still mostly missing. Only one of four aspects of the crafting system is currently available, with the rest labeled “Open soon!” This hasn’t sat well with some players, who’ve pointed out that the premium cosmetic store was ready for launch, but crafting wasn’t. So I talked to Fatshark’s lead developers about why they made that call.

“The amount of time we’ve spent on the store compared to the crafting system is just a fraction. I actually think we spent too little time on the premium store—we should’ve spent more time getting the bundles right,” said Fatshark co-founder Martin Wahlund. (Wahlund is referencing a feature in the store that will allow players to buy the exact amount of premium currency they need, which Fatshark explained was accidentally left out).