Call of Duty: Warzone 2.0 is making massive changes to loadouts


A week out from the release of Call of Duty: Warzone 2.0, we’re finally starting to learn more about the biggest changes coming to the free-to-play battle royale. While the basic structure of Warzone is still intact—circles, gulags, buy stations—Infinity Ward is fiddling with all the details. Perhaps the most radical change concerns how players will acquire their custom loadouts mid-match.

The days of strolling up to a buy station and dropping $10K on a complete loadout are over. In Warzone 2.0, only the primary weapon from your loadouts can be directly purchased. The rest—perks, secondaries, and throwables—can be earned one of two ways: taking over Strongholds, Warzone’s new AI-controlled map compounds, or capturing a loadout crate dropped randomly on the map.

warzone 2.0 season 1

(Image credit: Activision Blizzard)

Strongholds seem to be the quicker and more reliable method. As Activision’s official Season 1 blog post (opens in new tab) explains, the first team to clear a stronghold of enemies will earn a complete loadout of their choosing, as well as a key to a Black Site, a more difficult AI compound housing high-tier loot. Subsequent teams can also earn loadouts by re-clearing compounds, but this requires killing a “specific number of defenders (AI or players)” and won’t come with the snazzy Black Site key.